5/27/2023 0 Comments Space engineers download a map![]() You can also poke around the files in the Campaigns folder to see how the default campaign works and copy methods of doing that.įor your files, I would copy your World_test folder from your saves (/Saves/7783942etc) directory to the base game directory (C:\. If you then use the Visual Scripting tools to create a new campaign file, and save it to the Campaigns folder, in the same place as OC01_Campaign, the game will know where to look for the sandbox.sbc to launch and whatever you named your campaign, ex "FreeRoamCampaign", will appear in the New Games menu below (or above) the First Jump official campaign. ![]() vsc files which are the level and state machine scripts involved (I like to keep everything in one place). For instance, within the Worlds folder within Campaigns, I have another folder called "FreeRoamCampaignWIP" which holds both the sandbox.sbc for the world I'm working on as well as several. I put the custom campaign stuff I'm working on in C:\Program Files (x86)\Steam\SteamApps\common\SpaceEngineers\Content\Campaigns, because that's where the game stores Campaign-related stuff like for the example campaign. If you need help with this process, please do not hesitate to contact us via support ticket.I understand. Your server will now be running with your local save as your multiplayer world. Now that you've configured your world to work, go back to your TCAdmin User Panel, and click "Restart" to restart your server. Next, change the "World Name" option to the name of your save folder which you just uploaded, ignore all other settings as they will be loaded from your world. In the case you see this error message, just press "OK" and continue on. An error message may appear, currently, we're aware of this bug and we're working to get rid of it. Open your SpaceEngineers-Dedicated.cfg file with your Configuration Editor. Next, within your TCAdmin User Panel, go to Configuration Files. Within your FTP Client, upload your world save folder to the folder /WORLD/Saves. How to upload and configure your local save file Lastly, using an FTP client open your server's file system. ![]() You may change it to anything you want, but be aware that this name can be seen publicly. Take this file, and make a copy of it onto your desktop. Within you will see a file named as the world name then the date last ran. From here, go to SpaceEngineers, then Saves. To do this, press windows key R to open your "run" program and type %appdata% to bring you to your C:Users/YourName/AppData/Roaming folder which contains most temporary/edited data found for program files. First, you must find your save file on your local pc. Because of this, if there is an update which breaks code formatting and makes your world unreadable, you should be able to take your multiplayer world, upload it to your local world folder, and your files should become readable again after an update or validation install of Space Engineers. This is why we currently put assets into making guides and offering customer support for Space Engineers servers, opposed to building a plugin connecting the back end of Space Engineers to the front end of your User Panel. You can expect certain updates to change the way the game works fundamentally. Space Engineers is a game which is currently undergoing an alpha. ![]() While you can already add mods, this method of adding mods to your server is quick, easy, and simple. Once you add them to your world via the in-game menu, you'll be able to transfer your server with your mods seamlessly. They'll then be found within your game client. For example, if you wish to add workshop mods to your game client, all you need to do is subscribe to them on the steam workshop. For one, the world saves uploaded via your local pc will retain all changes made to them via your game client. ![]()
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