5/28/2023 0 Comments Lethal league candyman sprites![]() ![]() Normally a 4 episode game, a 5th Episode was released for the game well after its initial release date. If met, the runners will show off some of the cooler glitches available in Borderlands 2 after the run.Ĭhoose whether the Metroid Prime run will feature the alternate skin for Samus, the Fusion Suit.Ĭhoose the character skin used for the Uncharted: Drake's Fortune run. The first bonus run of the event, Perfect Dark Any% will replace Bonus Game 1 on the schedule.Ĭhoose the Filename used for the Perfect Dark run. Do you like cute robots? Do you hate them instead? This one's for you. MRVN is an adorable little robot that the runner has the option of killing or sparing. If met, LifeL1ke will show off some of the glitches used in glitched speedruns after his Prey run. If met, the category for Castlevania: Symphony of the Night will be changed to collect All Relics, defeat all Bosses, and Save Richter.Ĭhoose the language used for the Castlevania: Portrait of Ruin run.Ĭhoose between the "Nullwave" ending and the "Self-Destruct" ending for the Prey run. Name the hero in the Half-Minute Hero run. Hero 3 mode gives the player 3 seconds instead of 30, meaning we'll have to be extra fast. If you thought 30 seconds was too long, this one's for you. If met, swordsmankirby will get the Good Ending for the DuckTales 2 run.Ĭhanges the difficulty of the Ranger-X run from Easy to Heavy.Īnother Goddess is an unlockable quest only accessible after beating all of the Evil Lords. If met, the runner will dress up as one of the characters from the game. If met, the category for the Streets of Rage run will be switched from Easy to Hardest.Ĭhoose the character Plumato uses for the Tony Hawk Underground 2 run.Ĭhoose the character used for the Zombies Ate My Neighbours run. There's one specific cutscene in Devil May Cry that is legendary among those that have played it. If met, the category for Donkey Kong Country 2 will be changed from Any% to All Stages.Ĭhoose the filename used for the Legend of Zelda: The Minish Cap run. So, you're able to parry it as much as you like after the initial Candyball hit.Donkey Kong Country 2: Diddy's Kong Quest Normally, if you're player 1, you can only parry the Candyball once (since multiple parries were patched out), however this is not the case for player 2. It can be a good point of reference to where the ball is going to go whether you're trying to chain it, or if you're trying to defend against it.Ĭandyball has a special property if you're player 2, where you're able to parry it multiple times. When a Candyball gets going it becomes incredibly difficult to challenge, but thankfully, on most stages the Candyball will rotate towards where Candyman is currently standing on the stage. Candyball causes the ball to warp through the wall, ceiling, or floor, to the opposite position of the stage, which is already pretty threatening, but on top of that Candyman is able to chain it multiple times by hitting the Candyball, and he's able to parry it. Just know that if the Candyman is facing away from you with special, tap, tap tap!Ĭandy's special is very phenomenal, and really pushes him to be one the best characters in the game because it compliments his angles incredibly well. With his high jump, he's able to get into any of these positions with ease, and then can force some brutal tap charges on his opponent. When Candyman is able to get away from you, this is where the panic will start to kick in. However, when he's able to get a rotation in or when he has special, candy can be a nightmare to defend. It forces your opponent to cover the ball close, which allows you to create phenomenal pressure scenarios.Ĭovering Candy while he's in hit lag is pretty basic, all you have to do is stand outside of his parry range and bunt. It's extremely sharp, much like his air down, which can act kind of like a Dice up angle. Candy's smash is a mixed bag, with some people thinking it's incredible with other's thinking it's subpar. Not only that, but his forward spike is great for punishing your opponent, where your air down wouldn't normally be able to connect. His spike also noticeably has the best frame data in the game, and has a mini switch up angle as an option (back spike) that lets you pass the ball to yourself easily. His up angle is excellent too, having amazing synergy with his air down which makes your opponent question which way to face when covering him. His air down is his most infamous angle, being the tightest horizontal angle across all characters, and he's easily able to slip it in behind his opponent. Candyman's angles are some of the deadliest in the game, especially as the ball speed grows. ![]()
0 Comments
Leave a Reply. |