5/28/2023 0 Comments Camera guard phantom 3![]() ![]() So often it devolves into unintentional hilarity too, with ample slapstick and infantile humour folded into an action blockbuster that is otherwise very serious. I seldom took companions into battle and never took prisoners, instead morphing into a ruthless killer when the situation called for bloodshed. ![]() You might opt for a horse, or become a nomadic sniper with nothing but a trusty canine by your side. No single person will play this game the same way, opting to take a different approach as they come to love certain weapons and equipment that they take with them everywhere. I could be here for hours recounting memories or cheering about the beauty of everything Metal Gear Solid 5 manages to achieve, but that would be a disservice to the moments that are still yet to play out. Any and all approaches work, and you’re never punished for trying something new or thinking outside the cardboard box. You won’t find many built-up settlements outside the main campaign, but there is still so much joy to be found in formulating slaughter with a selection of tools or sneaking into a hostile camp to retrieve valuable loot without harming a soul. My favourite thing is to launch into a simple retrieval mission but instead spend hours roaming the open world in search of patrolling enemies and random outposts. Metal Gear Solid has always catered to this discordant pace, but The Phantom Pain is the first time the series has ever really embraced. These things happen, and whenever you’re caught the action will enter a brief bout of slow motion, giving you a chance to respond with a swift headshot, hurling a grenade, or engaging in a cheeky bit of CQC (that’s close quarters combat for you non-gamers out there) before getting the hell out of dodge. ![]() As we learn, some guard will inevitably catch wind of our shenanigans or walk around the corner at the wrong time as we’re throwing his mate’s corpse onto a landmine. The game understands that being caught and having everything go to shit is a natural part of trying to be stealthy. Or stealth, but to be honest I’m the sort of superspy who relishes being caught because I get to kill everyone.īut that’s where the slow motion aiming response comes in. Metal Gear Solid 5 has an extensive selection of weapons and gadgets for the player to make use of - many of which you never will - but all of them can play an important role in each mission depending on what loadout you opt for and how exactly that might fold into the coming destruction. This isn’t a situation where I’ve gone out of my way to utilise some of the game’s systems, almost every encounter unfolds with a similar level of mechanical freedom where toying with equipment both new and familiar is endlessly satisfying. Every decision I make is a piece moving across the board, a symphony that can adapt to the situation if I’m caught, require new equipment, or have to make a quick escape. I’m already in a small bunker filled with unconscious guards, having forced information out of them regarding my objective. Meanwhile, a fellow soldier has seen this tragedy unfold, but I’ve set another trap to prevent him from alerting his friends and calling for reinforcements. I can decide to plant some C4 beneath a watch tower, causing it to explode and land on a patrolling jeep as it kills everyone inside. Big Boss controls beautifully and can switch between weapons and gadgets so seamlessly that setting up chaotic situations to take advantage of never gets old. It takes a while to gather all the necessary equipment that incentivise freedom, and some earlier missions are short, sweet, and designed to teach you the ropes, but once the training wheels are off there still isn’t an open world quite like Metal Gear Solid 5. ![]()
0 Comments
Leave a Reply. |